Available for opportunities

Sebastien Feser

Game Engineer & Project Lead

I build game engines, ship polished gameplay, and lead teams to deliver. From low-level C++ optimization to Unity prototypes, I turn technical challenges into smooth player experiences. AI-augmented workflow, human-driven quality.

I don't just make games. I engineer the systems that make them possible.

19+
Published Games
5+
Years Experience
25
Team Members Led
Sebastien Feser

Work in Progress

Published Games

Game jam entries and personal projects available on itch.io

Technical Projects

Academic work, engine development, and research

Education

BSc

Bachelor of Science in Games Programming

SAE Institute of Geneva

Awarded by Middlesex University

2018 - 2023 | 180 ECTS

Comprehensive training in game development covering engine architecture, graphics programming, multiplayer systems, and gameplay implementation.

Engine Development Graphics Programming Multiplayer Systems Console Development

Professional Experience

Technical Skills

Languages

C++ C# Python JavaScript PHP GLSL

Game Development

Unity OpenGL SDL2 SFML Photon PUN

AI & Tools

Claude Git CMake React.js HTML/CSS

Creative

Blender Manim Game Design Level Design

Let's Work Together

Got a technical challenge or a game that needs to ship? Let's talk.