Blog
Technical articles about game development and engine programming
Learning Journey
Personal experiences learning new tools and technologies.
Aer Racers
Articles about the development of a Nintendo Switch racing game with a custom C++ engine.
Post Mortem
2021
Aer Racers Post Mortem
Complete analysis of the project: what went well, what went wrong, and lessons learned from leading a team of 25.
Systems
2021
Menu & Game Management
State management and UI systems implementation in a custom C++ engine for Nintendo Switch.
Gameplay
2021
Waypoint System
Calculating player positions in a racing game using dot products and waypoint interpolation.
Neko Engine
Articles about low-level optimization and engine development.